Silvanna

Silvanna

FighterExp LaneMagicMeleeMana
TierB▲ C→B
Taxa de Vitória
–
Taxa de Escolha
–
Taxa de Banimento
–

Dados atualizados em 13 de out. de 2026

Com dificuldades contra Silvanna?

Como counterar Silvanna
Win Rate— Balanced
50.8%
Pick Rate
1.0%
Rarely Played
Ban Rate
1.6%
Rarely Banned

✓ Reliable pick. Balanced stats — good in most team compositions.

Confrontos de Silvanna

Habilidades

Magic DamageDebuffStackableBasic AttackEnhanced Basic AttackBuffDamage

Silvanna's Basic Attacks deal 25 (+45% Total Physical Attack) (+75% Total Magic Power) Magic Damage.Silvanna's attacks apply a mark on enemy heroes for 5 seconds on hit, each mark reducing their Physical & Magic Defense by 3–6 (up to 5 stacks).Silvanna deals 30% extra damage to enemy heroes with the max number of marks.

Valores da habilidade por nível
Nível12345
Hybrid Defense Reduction (Lv. 1)3691215
Hybrid Defense Reduction (Lv. 15)612182430

Guias da comunidade para Silvanna

1 guia

Escritos por jogadores. Títulos e textos aparecem exatamente como o autor escreveu.

Balanced Silvanna Build (Exp Lane)FutureGameplay446 palavras10 de nov. de 2025
Fighter-MageMageThrill · Weapon Master · Concussive BlastFeitiço: Vengeance

You're not meant to always win with Silvanna in lane because a lot of meta heroes are stronger than her but that's okay. Silvanna is a good "lose lane, win game" type of hero (but if you win your lane, that's great of course, and that should always be the initial goal!). Based on that, you should be good in playing objectives, especially in clearing waves faster, so you can join team fights since defeating your lane opponent isn't always your ultimate goal. This is the reason why Concussive Blast is always important if you ask me. Fun fact: Silvanna has the 2nd highest HP in the game at level 1 (without items and emblems) so a CB from her really deals good damage early on. The 2nd important thing is to scale defensively which is something missing in at least 90% of Silvanna builds.

Core mentalities:

-Mage emblem + Bonus Magic damage (this also increases shield of 2nd skill) + Spell lifesteal = more survivability while still dealing good damage

-These emblems are there to balance being able to fight the opposing hero and clearing creep waves fast when needed during the laning stage. (Learn when to freeze lane or when to cut lane.)

Items:

-You can definitely change boots to Tough boots if needed. (Or Warrior boots but very rarely) 

-Only buy Divine Glaive if you truly need Magic Penetration in the exact moment or in the very near future. 

-Only buy Glowing Wand if you truly need an Anti-Heal item, otherwise just buy Blood Wings/Clock of Destiny or a Winter Crown instead. 

-Don't always autobuy Winter Crown. Check your team lineup if it's better for you to be targetable and tank damage so you can protect your squishy allies. 

-Every sustain type Fighter or builds should always have 1 armor item so you don't get destroyed by a single Sea Halberd. You should purchase the best armor item for the specific game. Even Dominance Ice is considerable which means you don't need to buy Glowing Wand in that scenario. An early Warrior boots + Dominance Ice as your first 2 items is considerable in some rare games. 

-Other anti-tank options: Wishing Lantern can work if they have 2 or more solid tank heroes. Cursed Helmet (-hybrid armor) can work if you can also utilize the tankiness that the item gives. 

-Battle Spell: Vengeance. It helps you survive and deal more damage. You can also look at your ultimate as a way of forcing the opponents into a "cage fight" which is a life-or-death situation and having Vengeance is very good there. 

••Feather of Heaven - Let's talk about this item. IT'S VERY OVERRATED. Sure, attack speed can make your 2nd skill deal more damage but just increasing your magic power in general also increases the skill's damage. Your ult also gives you a lot of attack speed already so adding more can be irrelevant. You can just get a different damage item that also gives some tankiness so you can actually do your job as an Exp laner. I'd say that this Feather of Heaven item is one of the main reasons why Silvanna doesn't feel that strong in general and why she's so low rated in Tier lists or Hero Ratings. Feather of Heaven can still be good sometimes if you really need to go hyper offensive due to your team lineup having too many tanky heroes but not enough damage output. That rarely happens though. The item is also considerable if you need do split pushing.

Feitiço de Batalha

Vengeance25% de 4 builds

Amostra pequena: 4 builds

Emblema

Mage3 de 4 builds
  • 1Rupture3 de 4 builds
  • 2Festival of Blood1 de 4 builds
  • 3Lethal Ignition2 de 4 builds

Amostra pequena: 4 builds

Hero Info

Region

Moniyan Empire

Release

2019-12-17

Gold Price

32,000 Gold

Diamond Price

599 Diamonds

Discussão da Comunidade

Ainda não há discussões

Avaliações oficiais

Offense4
Durability5
Control Effects7
Difficulty3

São avaliações da própria Moonton, definidas no lançamento do herói e nunca revisadas a cada patch. Também não são comparáveis entre funções — Offense 6 em um tank e Offense 6 em um marksman não significam a mesma coisa.

Atributos base

AtributoNv 1Nv 15Por nível
HP2,6505,618212
Mana5001,900100
HP Regen7.8140.44
Mana Regen46.80.2
Physical Attack1262559.21
Physical Defense22854.5
Magic Defense15502.5
Attack Speed1.141.560.03
Movement Speed255255

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