Yin

Yin

FighterAssassinJungleExp LanePhysicalMeleeNone
TierB▲ C→B
Taxa de Vitória
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Taxa de Escolha
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Taxa de Banimento
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Dados atualizados em 24 de set. de 2026

Com dificuldades contra Yin?

Como counterar Yin
Win Rate— Balanced
48.1%
Pick Rate
0.5%
Rarely Played
Ban Rate
1.6%
Rarely Banned

— Average performance. Works in the right hands, but not meta-defining.

Confrontos de Yin

Habilidades

BuffDamageSpell Vamp

If there are no nearby allies within 4 units, Yin's damage is increased to 120% and gains 8% Spell Vamp.

Guias da comunidade para Yin

1 guia

Escritos por jogadores. Títulos e textos aparecem exatamente como o autor escreveu.

Yin the Isolator: A Burst Jungler Guide to Destroying the Enemy CarryZevaron2678 palavras18 de nov. de 2025+2
High Burst DamageAssassinRupture · Weapon Master · Quantum ChargeFeitiço: Retribution

Yin is a Fighter/Assassin hero with a unique mechanic to isolate an enemy target and destroy them in a 1v1 duel within his own domain. With the right build, you will become a fearsome burst damage dealer, dreaded by vulnerable enemy heroes like Marksman, Mage, Assassin, and Support. Imagine ambushing from the grass, dragging the enemy's main carry into your personal dimension, and eliminating them in seconds before the enemy team can even react.

⚙️ Build Specifications

A. Battle Spell

The Battle Spell used is Retribution (for Jungler only), with the blessing:

  • Flame Retribution (Red) – Steals Physical Attack and Magic Power from enemies. This is perfect for increasing your burst damage in 1v1 fights, especially inside your ultimate's domain, ensuring the target dies instantly.
  • Ice Retribution (Blue) – Steals enemy Movement Speed. This is a great choice if the enemy team has many agile heroes that are hard to catch, helping you to approach or chase them.
B. Main Emblem & Talents
Emblem:
  • Assassin – Provides high Adaptive Penetration and Movement Speed.
Talent:
  1. Rupture – Provides additional Adaptive Penetration.
  2. Weapon Master – Increases the Physical Attack and Magic Power gained from equipment, emblems, and skills.
  3. Quantum Charge – Restores HP and increases Movement Speed when dealing damage with a basic attack.
C. Alternative Emblem & Talents
Talent:

[ Talent 1 ]

  • Thrill – Provides additional Adaptive Attack.

[ Talent 2 ]

  • Master Assassin – Increases damage to lone enemy heroes.
  • Seasoned Hunter – Increases damage to Jungle Monsters (Creep), Turtle, and Lord.

[ Talent 3 ]

  • Lethal Ignition – Deals extra burst damage after a multi-hit combo.
  • Killing Spree – Restores a percentage of HP and grants a bonus to Movement Speed after dealing damage to a hero with a skill when at low HP.
D. Core Items
  1. Magic Shoes – Provides cooldown reduction.
  2. Blade of Heptaseas – The core burst item. Provides Physical Penetration and extra physical damage.
  3. Sky Piercer – Executes enemies with low HP.
  4. Endless Battle – Provides True Damage and HP restoration.
  5. Blade of Despair – Significantly increases Physical Attack.
  6. Malefic Roar – Provides high Physical Penetration.
E. Situational Items
  • Tough Boots – Reduces the duration of crowd control effects.
  • Rose Gold Meteor – Grants a shield to protect against magic burst damage.
  • Sea Halberd – Reduces the enemy's healing and regeneration effects.
  • Immortality – Provides extra protection in the late game and a second life after being burst down.

⌕ See more about this build.

🎯 Micro Analysis: Understanding Yin's Kit

A. Passive: Leave It To Me
  • Description: Yin gains 120% increased damage and 8% Spell Vamp when there are no teammates nearby. The minimum distance between Yin and a teammate to activate this passive is 4 units. This passive is inactive when Yin is within the domain.
  • Gameplay Implication: With this passive, Yin is highly suited for 1v1 fights. You must play selfish and often go solo to utilize this passive. Avoid being near allies if unnecessary, especially while farming or dueling.
B. Skill Breakdown
Skill 1: Charged Punch
  • Yin gains 60% increased Movement Speed and enhanched Basic Attack. When the enhanched Basic Attack hits an enemy, Yin throws a Charged punch forward, dealing massive damage to the enemy. When Yin successfully lands the Charged punch, it reduces the cooldown of this skill by 35%. With this skill, Yin can more easily chase enemies or escape from pursuit.
Skill 1: Frenzy Strike (Lieh Mode)
  • Lieh strikes the area in front of him 10 times, each strike dealing high damage to enemies and applying a Slow effect. Lieh becomes immune to crowd control effects for the duration. The striking speed increases gradually.
Skill 2: Instant Blast
  • Yin dashes forward, leaving a Golden Ring behind while dealing damage to enemies along the path. Yin gains damage reduction if an enemy hero is hit. After 1 second, the Golden Ring returns to Yin, dealing damage to enemies it passes through and Stun them for 1 second.
Skill 2: Instant Blast (Lieh Mode)
  • Lieh kicks forward, leaving a Golden Ring behind, dealing damage to enemies along the path. Enemies hit are slightly Knockback and receive 25% damage reduction for 4 seconds if an enemy hero is hit. After 1 second, the Golden Ring returns to Lieh, dealing damage to enemies it passes through and Stun them for 1.25 seconds.
Ultimate: My Turn
  • Yin pulls an enemy hero into his domain or arena for 8 seconds and transforms into Lieh Mode. While inside the domain, both heroes cannot be affected by any other heroes' skills. Lieh possesses stronger skills and gains extra Physical Defense and Magic Defense. The domain ends early if one of the heroes is eliminated. If Lieh successfully kills the enemy hero, he restores a portion of his lost HP, leaves the area with his non-ultimate skill cooldowns reset, and remains in Lieh Mode for 8 seconds.
C. Types of Yin Combos
1. Ganking/Quick Burst Combo
  • Sequence: Skill 1 → Skill 2 → Basic Attack → Ultimate → Skill 2 → Skill 1
  • When to Use & Its Use:To eliminate priority targets (Marksman, Mage, Assassin, Support). This is the standard ganking combo. The Stun from Skill 2 is the key to ensuring the Ultimate doesn't miss.
2. Laning/Poke Combo
  • Sequence: Skill 1 → Skill 2 → Basic Attack
  • When to Use & Its Use:In the early laning phase, or when the target is too far away. Use Skill 1 to chase/deal damage, and Skill 2 to Stun. If the target doesn't die, you still have your Ultimate as a backup.
3. Maximum Burst Combo
  • Sequence: Skill 1 → Skill 2 → Basic Attack → Ultimate → Skill 2 → Flame Retribution + Skill 1
  • When to Use & Its Use: To secure a kill inside the domain against tough enemies (Tank, Fighter). Flame Retribution is used inside the domain to increase Yin's damage.
4. Chase Combo
  • Sequence: Skill 1 → Basic Attack
  • When to Use & Its Use:Chasing a fleeing or low HP enemy. Use the mobility from Skill 1 (Charged Punch) to chase or escape.
5. Bush Ambush Combo
  • Sequence: Skill 2 → Skill 1 → Basic Attack → Ultimate → Skill 2 → Skill 1
  • When to Use & Its Use: A surprise attack from within a bush. Start with Skill 2 for a sudden Stun, then continue with the standard combo.

🗺️ Macro Analysis: Strategy per Game Phase

A. Yin's Identity in the Game

Yin's identity is that of "The Lone Hunter" or "The Duelist". Therefore, your entire macro strategy must revolve around:

  1. Utilizing the Passive "Leave It To Me". You MUST play selfish. The presence of teammates actually weakens you. Prioritize walking/rotating alone, farming alone, and creating 1v1 situations.
  2. Using the Ultimate "My Turn" as a Macro Tool. Your ultimate is not just a damage skill, but a tool for controlling the game. Its primary functions are:
  • Removing One Threat – Taking the enemy's damage dealer out of the teamfight.
  • Creating a Number Advantage – By locking down one enemy, your team fights 4 vs 4.5 (because the enemy in the domain cannot help). If you win, it becomes 5 vs 4.
  • Securing Objectives – Ensuring the enemy cannot steal the Turtle/Lord or hinder a push by reducing their number of heroes.
B. Macro Strategy per Game Phase
🕛 Early Game Phase (Minutes 1-4): The Silent Farmer

Main Objective: Reach Level 4 as quickly as possible and get your first core item (Blade of Heptaseas).

Strategy:

  1. Start at the Buff: Begin with the nearest buff. Use Retribution immediately. Utilize your passive to clear the jungle with full HP.
  2. Full Clear & Isolate: Clear the entire jungle on your first side. DO NOT call your Tank/Roamer to help you clear! Remember, your passive is only active when there are no teammates nearby. If the roamer approaches, give the "Retreat" signal.
  3. Powerspike at Level 4: This is your most critical moment. Upon reaching Level 4, look at the minimap and determine which lane is the easiest to gank.

First Ganking Priorities:

  • Gold Lane (Marksman Lane). The best target. Killing the enemy Marksman early game severely disrupts their farm and progress.
  • Lane with a low HP enemy or one without blink/Flicker.
  • Lane that is over-extended (pushed too far forward).
🕒 Mid Game Phase (Minutes 5-15): The Prime Hunter

Main Objective: Build a "snowball" (consecutive advantage), control the map, and dominate objectives.

Strategy:

  1. Pick-Off & Rotation: This phase is your peak power spike. You must not be idle. Continuously rotate to look for "pick-offs" (killing a lone target). Use the "Ganking/Quick Burst Combo".
  2. Objective Control (Turtle/Lord): Before the Turtle or Lord spawn, create a favorable situation by: killing the enemy Jungler or Damage Dealer — his is the safest way to secure the objective or forcing the enemy to recall through aggressive ganking, so they cannot be present in the objective area.
  3. Split Push & Pressure: Yin is a decent split-pusher. If the team is in a deadlock, push a different lane. If one enemy comes to stop you, assess their strength. If they are a target you can kill (Marksman, Mage, Assassin, Support), use your Ultimate and eliminate them. If they are a strong Fighter/Tank, use Skill 1 or Skill 2 to escape.
  4. Vision Play: Always monitor the minimap to track the position of the enemy carry. Avoid areas without vision because you are susceptible to ambushes.
🕘 Late Game Phase (Minutes 15+): The Cunning Assassin

Main Objective: Close the game or win the decisive teamfight. One mistake can be fatal.

Strategy:

  1. Mindset Shift: You are no longer as powerful as you were in the mid game. Enemies have defensive items (Immortality, Wind of Nature, Antique Cuirass). You must become the "Clean-Up Crew", not the initiator.
  2. Patience is Key: In a teamfight, do not engage first. Hide in a bush or on the flank (the side). Wait until the enemy's main crowd control (CC) and burst skills have been used.
  3. Strict Target Selection: Engage only when you are 100% certain you can eliminate the priority target. It is better to wait 5 seconds longer than to pull a Tank and die pointlessly. Use the "Maximum Burst Combo" to secure the kill inside your domain.
C. Combo Application in a Macro Context
1. Ganking/Quick Burst Combo
  • Used for: Standard ganking in the early/mid game, when targets are still relatively "squishy".
  • Macro Context: You use it when rotating to kill a target who is alone in a lane or in the enemy jungle.
2. Maximum Burst Combo
  • Used for: More tanky targets (e.g., an Assassin with Antique Cuirass), or in the late game when every kill is extremely valuable.
  • Macro Context: Used in "all-in" situations where you must secure the kill, such as during a Lord fight or in a decisive teamfight. Using Flame Retribution inside the domain is key.
3. Chase Combo
  • Used for: Chasing a low HP enemy, or escaping.
  • Macro Context: After winning a teamfight, use this to chase down remaining fleeing enemies. Also used for "hit-and-run" tactics while split-push.
D. ⚠️ Important Macro Tips
  • Communicate with Your Team. Communicate your ultimate target. Inform your team so they are ready to follow-up.
  • Counter Enemy Builds. If a priority target builds Wind of Nature or Winter Crown, WAIT for their active effects to expire before using your Ultimate or full combo.
  • Don't Force Plays. If a gank fails or your team loses a fight, do not be reckless. Return to farming. Yin is highly dependent on items. An unnecessary death will halt your momentum.

⛔️ Common Mistakes Players Make When Using Yin & How to Fix Them

1. Wrong Ultimate Target: Pulling a Tank/Fighter into the Domain
  • Mistake: Using your ultimate on a Tank hero like Tigreal or a sustain Fighter like Yu Zhong.
  • Consequence: You cannot kill them within 8 seconds. You waste your Ultimate, and your teamfights a 4v4 without their jungler.
  • Solution: FOCUS. Only prioritize ultimating Marksman, Mage, Assassin, or Support (squishy hero). Use the target lock feature (the target icon above the skill) to ensure you don't hit the wrong target.
2. Staying Too Close to Teammates, Wasting the Passive
  • Mistake: Always grouping with the team, especially when farming or dueling in the early game.
  • Consequence: The passive "Leave It To Me" is not active. You lose the bonus damage and Spell Vamp, resulting in slow jungle clears, weak duels, and rapid HP loss.
  • Solution: Play selfish. Farm and rotate alone. When the team is about to engage in a 5v5, position yourself on the flank so your passive remains active before you dive in to attack the enemy carry.
3. Engaging Too Early in a Teamfight (Initiator)
  • Mistake: Dash with Skill 2 directly into the enemy crowd to start the fight.
  • Consequence: Yin built with damage items is very squishy. You will be instantly melted by enemy crowd control and burst damage before you can even use your Ultimate.
  • Solution: Be patient. Wait for your team's initiator (Roamer/EXP Laner) to start the fight. Wait until the enemy's main crowd control and burst skills (like Eudora or Aurora Ultimate) have been used. Only then should you enter from the flank (the side) to pick-off your prey.
4. Forcing a Play After a Failed Gank
  • Mistake: After missing the stun from Skill 2 (Instant Blast), the player still forces their way in by charging forward or using their Ultimate.
  • Consequence: Without the initial stun, it is very easy for the enemy to avoid Yin's Ultimate with Flicker or a dash/blink skill. You will be left vulnerable and easily killed.
  • Solution: If your Skill 2 misses, read the situation. If it's not feasible, retreat immediately. Return to the jungle to farm and wait for your skill cooldown. Look for another opportunity. A failed gank is better than a death.
5. Not Paying Attention to Enemy Active Items
  • Mistake: Immediately using your Ultimate or full combo on a Marksman who has Wind of Nature or a Mage who has built Winter Crown.
  • Consequence: The target uses their active item, becomes immune, and survives your domain/full combo. Your used skills are wasted, and you are left in a dangerous position.
  • Solution:Wait and bait. Keep track of enemy battle spells and active items. If they have already used Wind of Nature or Winter Crown, then use your Ultimate/full combo. Alternatively, just apply pressure to make them panic and use their item first.
6. Rigid Builds That Are Not Situational
  • Mistake: Always building full damage items without considering the enemy team composition.
  • Consequence: If the enemy team has high magic burst damage (like Eudora) or strong physical damage, you will die instantly before you can make an impact.
  • Solution: Learn to adapt. Do not hesitate to sell one damage item to counter the enemy, putting yourself in a more advantageous position.
7. Forgetting That They Can Be Crowd-Controlled While Trying to Cast Their Ultimate
  • Mistake: Assuming Yin is immune CC when casting his Ultimate.
  • Consequence: You cast your ultimate in front of an enemy who still has a crowd control (Stun, Suppress) skill, and your channeling is canceled. The pulling process of Yin's Ultimate can be interrupted by crowd control (Stun, Suppress). If you are hit by CC while aiming the Ultimate, the skill will be canceled.
  • Solution: Ensure you have stunned the target with Skill 2 first before using your Ultimate. This is the safest guarantee to prevent your Ultimate from being canceled.
8. Slow Farming in the Early Game Due to Fear of Dying
  • Mistake: Being too passive in the early game, afraid to invade or contest the Lithowanderer because you feel Yin is weak.
  • Consequence: Your development is slow, your Level 4 powerspike is delayed, and you lose the momentum to snowball.
  • Solution: Utilize your passive and Retribution. Yin has good duel potential at levels 1-3 thanks to his passive. Do not hesitate to contest the Lithowanderer or even invade if you see the enemy jungler appearing on the opposite lane.

By studying Yin's macro and micro, applying this strategy, and aligning it with your combo, you will play Yin not only as a powerful hero, but as asmart player who can control the flow of the game.

— Greetings from player MLBB Indonesia 🇮🇩

Feitiço de Batalha

Petrify50% de 4 builds
TambémRetribution50%

Amostra pequena: 4 builds

Emblema

Assassin2 de 4 builds
  • 1Thrill4 de 4 builds
  • 2Master Assassin3 de 4 builds
  • 3Killing Spree2 de 4 builds

Amostra pequena: 4 builds

Hero Info

Region

Cadia Riverlands

Release

2022-01-18

Gold Price

32,000 Gold

Diamond Price

599 Diamonds

Avaliações oficiais

Offense6
Durability5
Control Effects8
Difficulty4

São avaliações da própria Moonton, definidas no lançamento do herói e nunca revisadas a cada patch. Também não são comparáveis entre funções — Offense 6 em um tank e Offense 6 em um marksman não significam a mesma coisa.

Atributos base

AtributoNv 1Nv 15Por nível
HP2,5785,238190
HP Regen9.8160.44
Physical Attack1092107.21
Physical Defense21713.57
Magic Defense15381.64
Attack Speed1.071.450.03
Movement Speed252252

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