Need help against the current meta? I got you!
METRICS & STATISTICS • Highest Win Rates: Marcel (59.25%), Rafaela (58.15%), Masha (57.12%), Melissa (56.93%) — dominating due to their unmatched ability to dictate match tempo, sustain, and self-peel. • Highest Ban Rates: Belerick (58.1%), Eudora (56.38%), Hirara (55.78%), Paquito (53.13%), Gloo (47.31%) — heavily targeted due to oppressive crowd control, burst capability, and punishing utility. • Highest Pick Rates: Hanabi (~3.31%), Miya (~3.3%), Eudora (~2.5%-~1.90%) — safe scaling comfort picks that remain widely popular in public matchmaking tiers. Eudora used to be a throwaway tutorial mage, now with the aggressive damage dealing, assassin meta, her click and point stun is widely regarded as deadly. Her nature as to being a tutorial mage, makes her overwhelmingly easy to use, and it is almost an impossibility to miss her skills, causing massive AOE devastation. Miya and Hanabi on the other hand, are extremely aggressive late game scalers. With miya acting like a pseudo-assassin with her Ultimate + the free CC cleanse, and Hanabi with the trinity build having massive sustain and devastating teamwide bounce damage, makes them a staple into the meta. What does the current meta favor? • Assassin Junglers & Damage EXP: High-mobility jungle cores (like Hayabusa, Nolan, and Julian) paired with aggressive, non-tanky damage EXP laners rule the map tempo. They prioritize rapid rotations and quick backline pick-offs over drawn-out frontline brawls. • Global Sustain & Utility: Healing and speed-buffing supports like Rafaela and Floryn are heavily prized for keeping hyper-carries alive through extended skirmishes. • Oppressive Frontlines & Split-Pushers: Utility tanks (Gloo, Khufra) and relentless multi-lane split-pushers (Masha, Sun) force enemies to constantly divide resources and defend objectives. How to deal with this currently annoying meta: • Against Diving Assassins & Damage EXP: Draft anti-dive burst mages like Eudora. Because damage-focused EXP laners and mobile assassins lack natural bulk, point-and-click crowd control vaporizes them the moment they try to commit. • Against Sustain & Healers: Prioritize early anti-heal itemization (Dominance Ice, Sea Halberd, or Necklace of Durance) to heavily throttle the massive health regeneration coming from utility supports. • Against High Mobility & Aggression: Maintain strict vision control to completely shut down blind face-checking, and draft anti-dash specialists (such as Minsitthar, Kadita, and Phoveus) to punish enemy engages and turn their own momentum against them.
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